Improvements Under Development. [your skill in hyphenations has increased +10]. New Set of Maps By Brewall October 8, 2019 October 8, 2019 In-Game Maps While waiting for upcoming expansion, I’ve been spending time revisiting old zones keeping an eye out for missing NPCs, missing features, or in the case of a few zones, remapping them from scratch. * Ry`Gorr Mines – mostly complete. All EverQuest Live Servers will be brought offline on Tuesday, December 8, 2020 at 6:00 AM PT* for an update. I made a few passes through, and all my vertical tunnels appear spot-on. ... Also on tap this year is EverQuest II’s 15 th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. What this allows you to do is make and edit your own maps for each zone. For this expansion’s ToV maps, I am very pleased with the results. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. This does not cover the downloading process.Go toMapfiend.net * Firiona Vie – Added missing ruins. If you go into a zone and bring up the map only to find nothing's there, you need to install the brewall map pack. can be traded to other characters on your account). * Ry`Gorr Mines – partial zone map. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. EverQuest is the game that defined the MMORPG genre! You can have one command per line. Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. Adjusted NPC types. Looks significantly better.The Burning Lands*Showing all hunter locations (this was on guild version of maps in beta). ... has achieved this rare and unprecedented milestone that began all the way back in March 1999. If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times! * The Eastern Wastes – Added some hunters. Find local businesses, view maps and get driving directions in Google Maps. In-Game Maps. Adjusted NPC types.Underfoot*Brell’s Temple – remapped entire zone from scratch. Mapping Index (GM) = Grand Master (Q) = Quest *Stratos – even more sub-island platforms. *The Commonlands – Added a few missing NPCs and ground spawns. Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. Time for another set of map files. Cleaned up NPC’s. Prophecy of Ro* Skylance – clarified some geometry. You will see a scrolling tab labeled default on the top left corner of the map window . Everquest Cartography System (Maps) Everquests cartography system was implemented during Gates of Discord. The Buried Sea* Katta Castrum – clarified some geometry. Aug 20, 2019. 2019.10.26 23:45 EST* Overall, only thing left to map are the upper floors of Tower of Frozen Shadow. 3 Replies | 54,544 Views House of Thule - Pathc Notes. Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. * Western Wastes – added hills on east side of zone. *Oceangreen Village – Added missing NPCs. (continued) - Frostfell Celebration (continued) - New Year Celebration (continued) - Bonus: Rares, Marketplace; [Language: en] [Timezone: America/Los_Angeles] All zones* Changed all text usages of a single quote mark ‘ to an apostrophe `, Original EverQuest* Steamfont Mountains – Adjusted zoneline to Loping PlanesDepths of Darkhollow* Corathus Creep – Added more pillars throughout zone* Coven of the Skinwalkers – Added missing room on top level* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements* Living Larder – Added lake, added stalagmites, cleaned up geometry* Queen Sendaii’s Lair – cleaned up geometry* Shadowspine – Added missing walls in top room* Snarlstone Dens – Added ramp areas. Start EQ and login with one of your characters. The Patch Notes is available in our forum. * Kael Drakkal – first draft of zone. Create a new folder called Brewall under Everquest’s map folder (e.g. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. Click here for: Torment of Velious Maps (Work in Progress). * The Field of Bone – Added missing NPCs* The Overthere – cleaned up ruins throughout zone. This set has a bit of improvements from original release through the latest. Magelo Sync has been patched! Last Updated: December 17, 2019. Aug 22, 2020. Everquest General Guides; Covering all of the Everquest basics and noobie questions. Very pleased with color scheme splitting the city levels and tying it into the matching caves. *The Commonlands – Added a few missing NPCs and ground spawns. I’ve included rough versions of the maps. I always relish the release of a new expansion. Hail, Norrath! Spent way too much time doing it, but very high quality. ... (collapses) im making this primarily for myself, as a long term personal world to build out in detail the old zones of everquest and whatever else I want to put in it. With this set, each zone from Original EQ to DoD have been redone. *Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs. ; Installation. Tonight, I focused on sections of The Temple of Veeshan. I will confess that it wasn’t easy. Top level has black walls. 2019.10.19* Great Divide – outline of zone and various caves. Select Brewall. * Jewel of Atiiki – clarified some geometry. I will release the maps, sans-final-in-game-version-unseen. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. * Velketor’s Labyrinth – added some hunters.2019.11.04 24:00 EST* No updates since 10/26. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. November 13, 2019. 2019.12.01* Kael Drakkal – added secret area on western side of zone and the way in. Before the in-game map viewer appeared, everyone had a binder of maps. EverQuest was one of the first commercial forays into three dimensions and is still getting expansions to this day. * The Great Divide – cleaned up some of the caves. Thanks to Glenda for reporting an issue on the gfay map. EQ’s launch feels a world away now, lest we forget dial-up modems, Y2K panic, CRT monitors, 640x480, open-book medding, corpse runs, lost corpses, ninja looting, guild drama, dawn of DKP, and so many other moments. - Serynn Dipity. I added significant amount of details to all the zones. Players will be given TWO new opportunities to reexperience EverQuest's history when the Selo and Mangler Progression Servers launch on Saturday, March 16, 2019 at 12 PM PT! *High Keep – Added missing NPCs. Scars of Velious* Cobalt Scar – added missing NPCs. EverQuest has been patched on November 18, 2020. Our next Progression Server, Mangler, is becoming available to players on Saturday, March 16, 2019 at 12 PM PT.Mangler is best-suited for players who want to go back to experience the early days of EverQuest, starting at the beginning and moving through content at a more relaxed pace. Maps for those on EQ emulation servers:East CommonlandsEast FreeportHighpass HoldInnothule SwampKerra RidgeNektulos ForestNorth Desert of RoOasis of MarrMisty ThicketSouth Desert of RoThe Steamfont MountainsThe Lavastorm MountainsThe Ocean of TearsToxxulia ForestWest CommonlandsWest Freeport, Ruins of Kunark* City of Mist – Added NPCs and groundspawns. Oct 24, 2020. Remapped entrance area. Nav links to Lesser Faydark and Felwithe (from the map of Greater Faydark) have been fixed. Downtime is expected to last approximately 6 hours. It is a chance to explore and record the journey. Quest/Raid NPC’s added. *West Freeport – Added missing NPCs. I used a 115 rogue just to get past all the dracoliche’s, but the traps and bats in the tunnel killed me dozens of times. By Brewall February 5, 2019. * Great Divide – more details. Dark green and dark blue layers at bottom leading to Crystal Caverns. Line optimizer took file from 15,656 lines down to 2,688. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. Now in its unprecedented 19th year, EverQuest continues to add immersive gameplay, captivating storytelling, and exciting worlds full of mystery, fantasy, and adventure. Thinking About EverQuest In 2019. You can create up to 5 lines per macro. Very pleased with details and how the layers are colored to help find around the zone. Looks significantly better.Seeds of Destruction*City of Dranik – Added missing NPCs. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. Arrived home this evening eager to get back to validating my latest map of the ToFS, but servers are down. Today we've finished: Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Thanks. The World of Norrath from Everquest, by trydar its finished! All Products have been updated to the latest EverQuest patch 9/18/2019 August 21, 2019. Green is layer below, and Cyan below that. Significant improvement. EverQuest II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. Explanation of macros - feel free to add. *Highpass Hold – Added a few missing NPCs. Cleaned up NPC’s. EverQuest was initially released way back in the hopeful pre-millenium bug era of 1999, when the MMO genre was still gaining in popularity thanks to 1997’s Ultima Online. Map nav-links from gfay fixed. *Added legend to bottom of maps with hunter, collection, and other info. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer. A zone-connection map showing all EverQuest zones, connections, portals, and clickies. A high-resolution image that you can print on a large-format printer. With this set, each zone from Original EQ to DoD have been redone. Even then, I managed to map swaths of Cobalt Scar including the splice with Siren’s Grotto. The colors of the lair’s level ties to where it comes in from the underground areas. I used by bard to quickly map the zone. It’s hardly recognizable. Looks significantly better. Maps still look great. Also added considerable amount of rocks and ice giving the zone a bit more ambiance. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. If you want updated points of interest you need to re-download and install. I remapped perimeter of new CS and bolted on the Grotto. *Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone. Alternative names (often shown in the middle of the screen when zoning in or on the map) are shown in parenthesis, for example The Ruins of Old Guk (Lower Guk). In year’s past, by this stage in beta I would still be struggling to complete the first few zones. * The Butcherblock Mountains – Added more terrain showing hills throughout zone. Added some hunters. By Brewall October 17, 2019 October 17, 2019 In-Game Maps Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. C:\users\public\Everquest\maps\Brewall) Copy the unzipped map files to this folder. EverQuest is free-to-play. February 5, 2019. I am very pleased to say that my maps for ToV are essentially finalized. I am thankful I remapped SG a few year’s ago and had some excellent geometry to lock onto. Added missing NPCs. *Old Bloodfields – Added missing NPCs. Original EQ* The Warrens – added missing NPCsScars of Velious* Cobalt Scar – added missing NPCsShadows of Luclin* Shadeweaver’s Thicket – clarified labels* Shadow Haven – clarified labels* The Deep – clarified labels* The Fungus Grove – added missing NPCs*The Twilight Sea – added missing NPCsPlanes of Power* Plane of Fire – clarified labels* Plane of Tactics – clarified labels* Plane of Time – clarified labelsOmens of War* Anguish – remapped almost entire zone from scratch. EverQuest has been patched on October 21, 2020. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. Included in this map pack are the following Torment of Velious maps: All Products have been updated to the latest EverQuest patch 10/17/2019 September 18, 2019. Remapped & added paths. Another round of beta maps can be found below. ; Brewall's EverQuest Maps are another good set and can be used as well. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. Hoping to have this zone wrapped up in a couple days. * The Eastern Wastes – outline of zone. Comments (2) Game Update: October 21, 2020. EverQuest Summary : The groundbreaking MMORPG: play the black knight, the reclusive wizard, or the crafty rogue in this immersive and mythic world of stellar fantasy. Adjusted a few walls.The Buried Sea*Thalassius, the Coral Keep – remapped entire zone from scratch. Added a ser of Shadeweaver's Thicket solo maps: Shadeweaver's Thicket: Feral Reserve [Solo] Shadeweaver's Thicket: Untamed Lands [Solo] Shadeweaver's Thicket: Untamed Lands … Posted by Jelan, November 20, 2020 11:25 PM. Hail Norrath! Cleaned up NPC’s. This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones. If you are in a black hallway, it leads to the exit. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. Extract the file inside your Everquest map folder or drag and drop the content of the zip *Inside* your main eq *maps* folder. I continue to work on hunters/collections, but I will tip my lute to the EQResource folks for sleuthing the spawns. This version does not require.NET (no programs) as its just a … I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. Original EQ* North Karana – added farm on east side of zone. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. *Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Click the Download button below to download the Torment of Velious map pack! Final version of map is included that takes all the changes into account and I walked it multiple times for accuracy.2019.10.23 8:00 EST* Crystal Caverns – almost finished with Coldain city at the heart of the zone. Nav. I CANNOT for the life of me figure out how to download this map program, and yes, I'm a dumb woman who knows nothing about computers. Exception, you can always have a pause command too. * The Eastern Wastes – more details. * Velketor`s Labyrinth – same geometry as prior zone. Original EverQuest* The Butcherblock Mountains – Added more terrain showing hills throughout zone. So, if at bottom: Cyan > Green > Black. Blue leads to dead end hallways. Added a few missing walls. I run around like an idiot because I have no idea where I'm going. Many of the icy areas had moved and some of the ramps and bridges were altered slightly. So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones. But even for long-standing players, EverQuest in 2019 is very different from EverQuest in 1999. Significant improvement* Muramite Proving Grounds (A) through (F) – remapped from scratch. Recherchez des commerces et des services de proximité, affichez des plans et calculez des itinéraires routiers dans Google Maps. * Crystal Caverns – final map. Another big round of template updates have been completed! I have been playing Everquest II on and off since November, 2004 and have NEVER had a map to go off that wasn't already included in the game. In game, open the map window. Selo is a Fast Progression Server, with faster experience and faction gain, shorter instance timers, and monthly expansion unlocks. Just in case you missed it this weekend, remember the Year of EverQuest Pack ($60 value) is here and at a lower introductory price of $19.99 (regular price $34.99). With that in mind, a dedicated group of players began a collection of servers dubbed Project 1999 which aims to restore the game to how it looked and felt in the “good old days” – bugs and all. * The Great Divide – minor touch-ups. Aug 17, 2020. Not knowing what I was really getting myself into, I agreed. The pack includes 1 of each item listed below, many of which are Heirloom (i.e. Number will go back up as I add houses and other fixed features. New Set of Maps. Left click it and scroll down to Good's Maps... Voila! More details to come.Dragon Necropolis – a complete nightmare of traps and see-everything mobs. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. This batch of maps includes final maps of all of ToV, including map legends . Hunter PH’s and my final detailed maps of ToFS. but when its done (basic terrain with trees) ill be sharing it as a blank world for people to build in. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. Goodurden's Maps are the most comprehensive and are being constantly updated. Significantly easier to navigate. Aside from getting past mobs that see through rogue sneak/hide, I’m mostly going to focus on cleaning up and running my line reducer. Took a lot of time, but it was very nostalgic revisiting all the original zones. *Kithicor Forest – Added missing NPCs and named Orcs. The Level Range column indicates the level range of the monsters in the zone, rounded to the nearest 5 levels. Raid maps; Map links  Recommended . ). * Trakanon’s Teeth – Remapped ruins in SW area. *The Qeynos Aqueduct System – Added missing NPCs in evil area. * Ry`Gorr Mines – minor touch-ups. Temple of Veeshan took quite a bit of time with hallways and stairs. For those feeling nostalgic, I have some of the ones I created in the Archive. My friends! All Products have been updated to the latest EverQuest patch 11/13/2019 October 17, 2019. The ports directly to any of the zones from Old Man Thorren allowed me to focus on getting all the maps done, versus working on progression to get access to the zones. Be a part of a thriving community and continue your adventures in the world of Norrath. The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. I’m going to clean it up a bit more and recolor the layers to get them to make more sense for the directionally impaired* The Eastern Wastes – added more details* Tower of Frozen Shadow – Entrance level at high quality.2019.10.20 11:40 EST:* Crystal Caverns – partial zone map. Another evening of mapping completed. This version installs like a regular eq2 interface and is static. On some of the servers, you could see the in-game map, but couldn’t edit. Jan 23, 2019. I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Torment of Velious Maps (Work in Progress). * Swamp of No Hope – Added missing ruins. This launch discount will last now last through August. * The Hive – remapped the hives and ramps. * Zhisza, the Shissar Sanctuary – clarified some geomtery. Open your map window, in the upper left corner, you should see a dropdown box. Original EverQuest. A full collection of the maps that I use. Join a thriving, dedicated community, immerse yourself in hundreds of unique zones, battle thousands of creatures, and complete exciting quests. Massive improvement! The only part I could not get to is a few tunnels in Dragon Necropolis where the rats see through rogue sneak. Glad I cleaned it up a few years ago. Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. I made a run-through and looks accurate. Quest/Raid NPC’s added. Still rough for my standards. The Veil of Alaris Everquest Expansion has been added to the map database. * Solteris, the Throne of Ro – clarified some geometry. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. These areas usually contain see-invis Dracoliches. After that, it was just cleanup. Line optimizer took file from 12,590 lines down to 2,706. Year of EverQuest Pack. * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. * Emerald Jungle – Added missing ruins throughout entire zone. Indeed! Added the ring patches coming out from Sleeper’s Tomb area. Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones.
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