DMG: 4 DMG: 9 Frontier Mountains and Skyfire Mountains and Warsliks Woods all lie beyond The Overthere and the entrance to a dungeon named Howling Stones maybe be found near the center of the zone. - By the Greater Faydark Zoneline there is an LDoN adventure camp (won't be here on P99) that all players can bind at. Quote Reply # May 14 2006 at 2:55 AM Rating: Decent. the Shamanistic Shenannigan Greaves). WT: 7.0 Size: LARGE If you pass through the door behind the two Rogue guards, there is a long tunnel that leads to an opening into the bay, whereby you can swim to the left to reach the actual Freeport docks. You can adventure into Firiona Vie itself, or you can proceed directly to the other nearby zone. Up 2 platforms from newbie lift. The speed increase varies widely depending on what percussion instrument (if any) the bard is using and the level of the bard, but at higher levels is faster than SOW. Race: ALL, Slot: SECONDARY Druids gain this line of spells at level 19, Wizards at level 20. (Note that the orientation of the Ocean of Tears is reversed from what makes sense, you travel East to West to get from Freeport to Butcherblock). Faydwer, The Greater Faydark (south). Skill: 2H Blunt Atk Delay: 40 WT: 5.0 Size: MEDIUM You can find him in the bard guild. Something to consider. The tunnel to the left leads to the other entrance to the catacombs and an interesting underwater structure, but nothing more. Butcherblock Allakhazam Zone Information. Class: ALL Class: ALL These are generally used in dungeons as a way to get out of the place quickly when things go wrong. From Butcherblock, heading west, you only stop at the Sisters. Slot: BACK DMG: 6 Class: WAR DMG: 6 Class: WAR RNG SHD BRD ROG SHM Well, you're going to need my help then, because if you want to get any of the cool stuff in the game (and I'm sure you do) you're going to have to travel. (Tip: If you happen to fall off the boat while it's stationary and have no other way to get back on it, you can swim around the back of the boat and walk up the rudder to sit inside the V shape of the rudder. You basically have to jump ship and swim for shore outside of the dock area. Race: ALL, Slot: PRIMARY SECONDARY This island is rumored to be the home of bandits. Class: WAR BRD ROG This limits its use, and many people rarely use this spell except when traveling through safe territory. EQ Map Preservation: Greater Faydark (with Kelethin) [gfaydark] maps BACK TO INDEX-----[[ HOME ~ /IMAGES ~ /ATLAS ~ /EVERLORE ~ /MANUAL]] [ Ak'Anon ~ Befallen ~ BlackBurrow ~ Burning Woods ~ Butcherblock Mtns ~ Cabilis ~ Cazic-Thule ~ Chardok ~ City of Mist ~ Cobalt Scar ~ Crushbone ~ Crystal Caverns ~ Dagnor's Cauldron ~ Dalnir ~ Dragon Necropolis ~ Dreadlands ~ Droga ~ E. Commons ~ E. … » Welcome: Relive the Classic Everquest Experience as it was from 1999 to 2001. Another thing that is important is knowing where you are going and what to expect. The spell lasts around 35 minutes. Skill: Piercing Atk Delay: 32 Class: WAR PAL RNG SHD DRU BRD ROG DMG: 5 The higher level the caster is, the faster the spell allows you to move. the Lizard Blood Potion) and class-specific ones (eg. It then returns through the Ocean of Tears through a different route and stops at another dock there (#2 on my map). During night time hours there is a fishing Dark Elf on the shoreline who wont bother you too much, however during the day that spot is taken by a human who will attack if you get too close. WT: 10.0 Size: LARGE Skill: 1H Blunt Atk Delay: 36 From here you have several options. The relevant spells are Egress and Succor for Druids, Abscond and Evacuate for Wizards, and Levant for Necromancers. The docks of Freeport are usually safe, as long as you stay outside of the Port Authority. Skill: 2H Slashing Atk Delay: 49 Skill: 2H Slashing Atk Delay: 50 WT: 1.5 Size: MEDIUM My suggestion would be to swim left (west) as you will cross a short waterway to the west of the docks and land on a small section of land that juts south along it. Slot: PRIMARY SECONDARY Race: ALL, QUEST ITEM Every member in a group needs the key to that port spot, or they will simply be left behind. Note that many of these problems can be circumvented by invisibility spells (in fact Odus is open to you if you can become invisible) and illusions. WT: 0.0 Size: SMALL WT: 5.0 Size: MEDIUM First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. DMG: 5 Race: NONE, LORE ITEM NO DROP The rest of the zone is relatively safe, and the only inherently aggressive creatures here are the orcs. WT: 8.0 Size: MEDIUM The only place you can really go is to head into the court with the empty stage and the shady thief guys in the middle. AC-Gamer 2,258 views. The NPC at the end of the dock might not attack you; I have walked an agnostic DE Enchanter past her without illusions, while my DE cleric of Innoruuk was KoS to everyone; but the one near the base of the dock will, although he can be avoided. In Firiona Vie, the docks are in the extreme southwest portion of the zone. Class: ALL except NEC WIZ MAG ENC There is an extensive tunnel network running beneath the city of Freeport, which the dark races and less-than-legal classes use to get around. [Fri Jan 01 16:04:17 2016] You say, 'Hail, Agent of Change' Race: ALL except DWF HFL GNM, Slot: CHEST Greater Faydark is one of the largest and most confusing regions in all of the world of Norrath. View User Forum. Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). WT: 9.0 Size: MEDIUM Of the other monsters, none are notable except that they will all group to attack you if you are fighting others of their kind. Useful for their [[Greater Ligh... Half Elf bandit is always higher level than the Wood Elves. The other thing to be aware of is that the guards in Greater Faydark are some of the densest guards around. Also, you can make some serious enemies by attacking wolves and pixies, so I wouldn't unless you know what you are doing. It's easy to climb up those barrels and on to what passes for the deck. The downside to all these zones is that most if not all people are hostile to you, and buying and selling may well be impossible. Everquest old school Part 3 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 34:37. Also, the orcs here are tougher, and there was still pretty good hunting for me at 7th level when I'm spending most of my time in Crushbone. Freeport is probably the most frequently traveled city by the dark races. So, you've gone ahead and hit "Start" on the character creation screen that tells you "Moderate/High Difficulty," have you? In addition to the above methods of travel there are also several ways that players can use items to travel around Norath. At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Lesser Faydark is generally safe, with a few exceptions (the ranger camp). One of the two bends in the corner is where the actual tunnel is, and it is not distinguishable from the rest of the wall. Class: ALL except NEC WIZ MAG ENC DMG: 6 His other half, [[Idia... Sells chainmail armor. SV DISEASE: +3 Race: ALL, QUEST ITEM Last, but not least, there is a set of portal towers located directly on the path between the zone edge to Lesser Faydark and the zone edge to Butcherblock. WT: 7.5 Size: MEDIUM CHA: +10 It is also possible to simple run on to it when levitating. You require a key from the portal you wish to go to or one deeper into the continent in order to be able to teleport there. DMG: 2 The docks pass by several guards, then you zone into a chamber patrolled by several guards, and then into the main city where guards are ever-present, only to walk outside by the guards. Guards will assist him even if they would not attack you otherwise. Sandwiched between two fairly soft zones (the Greater Faydark and Steamfont Mountains), the Lesser Faydark is the site of many-a-newbie deaths as this can be a rather treacherous area. This may not sound like much, but a lot of good work went into designing this island to be self-sufficient, and if you know the island well, there are places for you to go to hunt that are perfectly suited to your level, and are at most 2 short zones away. WT: 7.0 Size: LARGE Class: ALL Most monsters can't outrun you if you have SOW on you, although be aware that certain high-level ones can (like named Griffins and some giants), and that other creatures can snare or root you as well. North Karana has a guard pathing by and Cazic-Thule has lizards nearby I think you have to watch for. At level 40 it costs almost 20% of total. Race: ALL, WT: 0.1 Size: SMALL Slot: PRIMARY You must travel to the dock area, wait for the boat to arrive (which can take as long as 30 minutes), get onboard, and then sit there doing nothing until you arrive at your destination. AC: 3 It will help to be familiar with the Zones and Location Command. 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